![sleipnir ffxiv sleipnir ffxiv](https://cdn1.sugotoys.com.au/images/20180620012942/SiKP5HJzRhK4dDJkRpU8_SQU82199-Final-Fantasy-Odin-Sleipnir-Bring-Arts-FiguresB-300x500.jpg)
This is where the process of solving for high byte data comes in, something that FFLogs and ACT does in the DoT simulations.
Sleipnir ffxiv full#
Orinx informed me that in the instance with his full party his Biolysis ticks would hit for around 4k unbuffed. Unbuffed Biolysis: 0xDF, or 223 in decimal.Grace buffed Biolysis: 0x30, or 48 in decimal.5% buffed Biolysis: 0xAA, or 170 in decimal.The ACT table converts the data from hex to decimal, so the values in the above image are as follows, in order: It is also data that to us players is incomplete, as it is missing its high byte data to give us the exact median. This low byte data represents our DoT’s normal damage median, or 100% value, and is used by ACT’s XIVplugin and FFLogs to simulate our DoT damage due to the game not sending out individual player DoT damage tick numbers. It is sent in net packets in a message containing the values in hexadecimal. These numbers represent the DoT low byte data that FFXIV sends to the client. Here is a screenshot of the table summary of Orinx’s Biolysis DoT with all 3 of these data points present: Thanks to Fueisu/Xiu Yue and Pimoh Orinx for supplying me with good data I was able to take the first steps of analysing their netlog from ACT/XIV plugin ultimately solving it with Orinx’s data. If a DoT is ever buffed enough to make a change in the damage calculation, the DoT snapshot’s number will change from its unbuffed state. Trick Attack/Devotion (5%) but not Graceįor this first step the two important ones are the ones with Grace and without Grace. Again, assuming all other factors are equal and the DoT in question is the same action each time: This leaves my favourite quick and efficient method of DoT snapshots because it requires only 3 data points that are very easy to acquire. No one is going to be running Shiva that often nor long enough for there to be ample sampling for accuracy which is why when players were attempting to eyeball some felt there was no gain, while others were pretty close to the mark. Observing enough direct damage events would require thousands and thousands of data points to try and get the true normal spread, or a sufficient amount of the spread before and after to be able to properly tell what the buff % was. Provoking carries with it some risks and restricts itself to only tank players who also have to have a means of tracking enmity such as with hojoring. Observing enough direct damage events of a specific action with and without Grace.Provoking with and without Grace and tracking the Enmity difference.To this end, these were the following methods that could have been employed assuming all other buff and gear factors are equal:
![sleipnir ffxiv sleipnir ffxiv](https://img2.finalfantasyxiv.com/accimg/7f/a4/7fa47beb85a183cd1d16ff99b899c14b7f03cb75.jpg)
![sleipnir ffxiv sleipnir ffxiv](https://crystaluniverse.de/wp-content/uploads/2019/07/FFXIVOdin-FATESleipnir-Rossharnisch.jpg)
Now I’ll go over the method of how this was resolved.Īfter the recent concerns with Ruby Weapon’s i485 weapons potentially having bugged weapon damage ( this was proven false), I recognised the value of firstly trying to confirm whether the buff was in fact doing anything as the first step before tackling figuring out what the % was.Īt Allagan Studies we have grown familiar with the game’s calculations over the years and know that when trying to prove if something is happening, or not, set up some test conditions or data points that would verify this one way or another. From my math and comparisons it’s exactly 2%. Having gone over the data from E8S, I can confirm that the people who quoted the damage range between 1-3% pretty much correct. This lead people to further question just how much of a % damage increase was it, and was it even worth ensuring all the adds were dead to obtain it?Īs players tried to compare and obsere the differences with and without the buff, here are some of the more common assumptions that were stated: They achieved this finish without the Grace of Light buff, followed by the world second group team SLEIPNIR, who also cleared without the buff. If the aether peaks out the party wipes, however, if only a partial amount of aether is let through then the party receives no buff but survives.ĭuring the world race in Week 1 of 5.20, Team SyLink achieved world first with a seemingly unexpected raid comp citing that the DPS check was very, very difficult. Grace of Light is a minute long damage buff that the party receives as a reward upon successfully preventing any aether from reaching the Mother Crystals during the Eden’s Verse: Refulgence Normal and Savage add phase. Grace of Light from E8S Grace of Light: Placebo or Real? Hello everyone, Nemekh here writing about a recent hot topic that’s been on the minds of numerous raiders in Savage: